Photoshop, Blender, Ableton—Claude can now work directly inside the tools creative professionals actually use. Anthropic announced nine new connectors on April 28, each purpose-built for a different corner of the creative industry.
The integrations go beyond documentation lookup. Claude can retouch portraits in Photoshop, build and modify 3D models in Autodesk Fusion through plain conversation, or let VJs control Resolume Arena mid-set without touching a menu.
From batch-renaming layers to writing custom Blender scripts, the busywork is the first thing to go
The Affinity connector handles the tedious end of production: batch image adjustments, layer renaming, file exports. SketchUp users can describe a concept in plain language—a room, a furniture piece, a site layout—and get a 3D model ready to open and refine. Splice's integration lets music producers search royalty-free samples without leaving Claude.
Blender gets the most technically interesting treatment. Claude connects directly to Blender's Python API, enabling natural-language control over scene debugging, batch scripting, and custom tool creation inside the interface itself. Anthropic also joined the Blender Development Fund as a Corporate Patron—€240,000 a year minimum—to keep the open-source project running.
Because the connector runs on MCP, other AI models can plug into Blender too, not just Claude.
RISD, Ringling, and Goldsmiths will put these tools in front of students—and report back on what actually works
Three art schools are coming on as early partners: Rhode Island School of Design, Ringling College of Art and Design, and Goldsmiths in London. Students and faculty get full access, and their feedback feeds directly into how Anthropic develops the tools further. It's a practical way to pressure-test creative AI with people who have real deadlines and no tolerance for tools that overpromise.
The connectors follow Claude Design, Anthropic's visual prototyping product launched two weeks prior. The creative industry push is clearly not a one-off.