PlayStation studios chief Hermen Hulst told staff in a town hall that the company's narrative single-player games will stay exclusive to PS5 going forward. Bloomberg's Jason Schreier broke the news on social media, confirming what the outlet first reported in March—that Sony had quietly shelved a planned PC port of Ghost of Yōtei and wasn't looking back.
That means no Steam release for Marvel's Wolverine, Saros, or Intergalactic: The Heretic Prophet. The only way to play them will be on a PS5, which now starts at $599.99 following a recent price increase.
Why PlayStation's PC ports stopped making financial sense for Sony
The sales data made the decision easy. Analysts at Alinea Analytics noted in late 2025 that God of War Ragnarök and Marvel's Spider-Man 2 underperformed on Steam compared to their predecessors—the audience willing to double-dip on a sequel had largely already bought a PlayStation. PC accounted for less than 2.5% of PlayStation's total revenue last fiscal year, a slice too small to justify the porting costs.
The timing never helped either. Sony's ports typically arrived a year or two after console launch—too late to ride the hype, too early for meaningful discounts to move volume.
Multiplayer is the exception to PlayStation's new rule
Online games are staying multiplatform. Marathon launched simultaneously on PC, PS5, and even Xbox—and an estimated 70% of its player base is on PC. Marvel Tōkon: Fighting Souls, an Arc System Works fighter published by Sony, is also headed to Steam in August. The logic tracks: multiplayer games need big player pools, single-player games sell hardware.
Death Stranding 2 and Kena: Scars of Kosmora look to be the final Sony-published single-player titles making the PC jump, both confirmed before this strategy shift landed.
Across the aisle, new Xbox chief Asha Sharma is reportedly "reevaluating" exclusivity for Microsoft's first-party games—meaning the console wars may have just found a second wind.
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