Supercell just released the final
Clash Royale Balance Changes for Season 70. A total of 11 cards have been balanced as of April 9, 2025. As expected from the WIP changes, six cards are nerfed, three cards are buffed, and two cards have been reworked. Supercell is constantly shaking up the meta by balancing the cards every season. Clash Royale Season 70 saw the introduction of the new Champion card, Boss Bandit, and the new Executioner Evolution. The meta revolves around these two cards, and as such, the implementation of these balance changes makes sense.
Let’s look at all the buffs and nerfs made in this Clash Royale Balance Changes for April Season 70 update.
Summary of all buffs and nerfs in Clash Royale Season 70
Buffs
| Nerfs
| Reworks
|
Berserker
| Tornado
| Evolved Lumberjack
|
Suspicious Bush
| Rage
| Goblins
|
Evolved Tesla
| Goblinstein
|
|
| Dagger Duchess
|
|
| Goblin Gang
|
|
| Evolved Executioner
|
|
Breakdown All Balance Changes in Clash Royale Season 70
Buffs
Card
| Change
| Before
| After
|
Berserker
| HP +8%
| 832 HP
| 896 HP
|
Suspicious Bush
| Bush Goblin Damage +13%
| 227 HP
| 256 HP
|
Evolved Tesla
| Pulse Damage +18%
| 148 HP
| 174 HP
|
Nerfs
Card
| Change
| Before
| After
|
Tornado
| Damage -50%
| 168 HP
| 84 HP
|
Rage
| Damage -23%
| 192 HP
| 148 HP
|
Goblinstein
| Monster HP -4%
| 2,393 HP
| 2,304 HP
|
Dagger Duchess
| Damage -4%
| 112 HP
| 107 HP
|
Goblin Gang
| Goblins' First Hit Time +50%
| 0.4 sec
| 0.6 sec
|
Evolved Executioner
| Ability Knockback -25%
| 2.0 Tiles
| 1.5 Tiles
|
| Ability Damage -13%
| 337 HP
| 294 HP
|
Rework
Card
| Change
| Before
| After
|
Evolved Lumberjack
| Cycles +100%
| 1.00 Cycles
| 2.00 Cycles
|
| Ghost Damage +33%
| 192 HP
| 256 HP
|
Goblins
| Deploy Time -17%
| 1.2 sec
| 1.0 sec
|
| First Hit Time +50%
| 0.4 sec
| 0.6 sec
|
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