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This story is from May 15, 2025

EA pushes return to office, reduces remote roles despite recent layoffs

Electronic Arts faces backlash over its return-to-office mandate, implemented shortly after significant layoffs and amidst revelations of high executive compensation. The policy, requiring employees near offices to work onsite three days a week, is perceived by many as a disguised layoff strategy.
EA pushes return to office, reduces remote roles despite recent layoffs
Image via: EA/Wikipedia
Electronic Arts is catching heat from its staff and the wider game development scene over a strict return-to-office policy. The company has reduced remote work flexibility just weeks after cutting more than 670 jobs. News that EA’s executives made over $60 million last year has also drawn criticism. Many now accuse the company of prioritizing profits, poor leadership, and undermining developers' independence.

A sudden policy change

EA now requires employees who live within 30 miles of an office to work onsite at least three days a week. People living farther away can still work from home, but this might not last. EA has shared plans to end the “Offsite Local” work model within two years. Internal messages say CEO Andrew Wilson or President Laura Miele can approve exceptions to this rule.
Wilson described the change as a move back toward "kinetic energy," which he believes boosts creativity and teamwork. Some employees and observers think otherwise. They point to recent layoffs and rising executive pay as part of a larger picture that doesn’t align with his statement.

Community reactions

Inside the company and across social platforms, anger is growing.
Many developers have turned to social media to share their worries saying this feels like another hidden "soft layoff" plan. They believe the real goal is to make jobs so unbearable that workers leave on their own letting the company avoid paying severance.“Some of us are being told to move for roles that might disappear within half a year,” one developer wrote . “This isn’t about teamwork—it’s all about control.”Others feel the policy targets the most skilled employees, the ones with the most options to leave for better jobs. “They’re driving away their top talent,” said another developer. “And this couldn’t be happening at a worse time.”
With layoffs still fresh and remote work options fading, many developers wish to push for collective action. On one hand, voices are encouraging workers across EA and the gaming industry to unionize with IATSE, arguing that at this point, this is the only way to create leverage over decisions they see as being mishandled by executives.

A growing cultural divide

This goes beyond layoffs. It speaks to the deeper cultural divide between EA's leadership and the teams making the games. Critics say that executives and shareholders place too much value on cost reduction and short-term results at the expense of creativity and the long-term health of the industry.The gaming industry keeps facing layoffs, cutthroat competition, and burnout. EA's move could become the watershed moment. It could help usher needed change or deepen trust issues by AAA studios.
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