Clash Royale Season 70 is all set to release on
April 9, 2025 and as such Supercell has
proposed balance changes to shake up the meta. These changes are a work-in-progress and subject to change. The developer’s main intent is to get community feedback for these changes before finalizing them in the coming season. As such, they are encouraging the community to voice their opinion on these changes so they can better balance the game. Having said that, let’s take a look at all the proposed Clash Royale balance changes for Season 70.
All proposed Clash Royale Balance Changes for Season 70
Card
| Change
| Before
| After
|
Tornado (Nerf)
| Damage -50%
| 168 Hit Points
| 84 Hit Points
|
Rage (Nerf)
| Damage -23%
| 192 Hit Points
| 148 Hit Points
|
Goblinstein (Nerf)
| Monster HP -4%
| 2,393 Hit Points
| 2,304 Hit Points
|
Dagger Duchess (Nerf)
| Damage -4%
| 112 Hit Points
| 107 Hit Points
|
Berserker (Buff)
| HP +8%
| 832 Hit Points
| 896 Hit Points
|
Suspicious Bush (Buff)
| Bush Goblin Damage +13%
| 227 Hit Points
| 256 Hit Points
|
Evolved Tesla (Buff)
| Pulse Damage +18%
| 148 Hit Points
| 174 Hit Points
|
Evolved Lumberjack (Rework)
| Cycles +100%
| 1.00 Cycles
| 2.00 Cycles
|
| Ghost Damage +10%
| 232 Hit Points
| 256 Hit Points
|
Goblins (Rework)
| Deploy Time -17%
| 1.2 Seconds
| 1.0 Seconds
|
| First Hit Time +50%
| 0.4 Seconds
| 0.6 Seconds
|
Goblin Barrel (Rework)
| Deploy Time -18%
| 1.1 Seconds
| 0.9 Seconds
|
| First Hit Time +50%
| 0.4 Seconds
| 0.6 Seconds
|
Evolved Goblin Barrel (Rework)
| Deploy Time -18%
| 1.1 Seconds
| 0.9 Seconds
|
| First Hit Time +50%
| 0.4 Seconds
| 0.6 Seconds
|
Goblin Gang (Nerf)
| Goblins First Hit Time +50%
| 0.4 Seconds
| 0.6 Seconds
|
Evolved Goblin Giant (Nerf)
| Goblins First Hit Time +50%
| 0.4 Seconds
| 0.6 Seconds
|
Goblin Curse (Nerf)
| Goblins First Hit Time +50%
| 0.4 Seconds
| 0.6 Seconds
|
Evolved Mortar (Nerf)
| Goblins First Hit Time +50%
| 0.4 Seconds
| 0.6 Seconds
|
Goblin Drill (Nerf)
| Goblins First Hit Time +50%
| 0.4 Seconds
| 0.6 Seconds
|
Evolved Goblin Drill (Nerf)
| Goblins First Hit Time +50%
| 0.4 Seconds
| 0.6 Seco
|
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